
Hi, I’m Philip
Stanford University • B.S. Computer Science • GPA 3.98 • 2023–2027
Experiences

Designed and evaluated multiple models for automated scanning in microwave impedance microscopy (MIM) with methods including particle filter, CNN-based, and multimodal LLM approaches. Improved directional accuracy by 40% and reduced manual scanning time by 1-4 days using the particle filter method. Also helped create a hypercontrol GUI for experiments.

Analyzed luminosity datasets (SDSS, Fermi-LAT, VLBI) using non-parametric statistical methods in Python (numpy, scipy, astropy, pandas) to help understand accretion disk-jet correlations and their cosmological evolutions. Derived the radio-gamma luminosity funtion and applied Kendall’s tau and Pearson correlation tests, showing higher gamma-radio local luminosity correlations in comparison to radio-optical.

Tested semi-supervised methods for detecting beyond-the-standard-model tracking signatures by evaluating a proprietary permutation-invariant anomaly detection model (sci-kit learn), achieving results to the supervise Particle Flow Network. Also investigated oversampling artifacts in high-energy physics pile-up simulation data that introduced bias into model training.
Projects
Stack: PyQt5, Sci-kit Image, Open CV, PyVisa, Matplotlib
A modular PyQt5 GUI unifying hardware control into a single interface. Generated confidence-weighted scanner movement using a particle filter method, enabling automated navigation across microscopy samples. Developed high-performance visualization using pyqtgraph for live streaming data and matplotlib for embedded plots.
Stack: XGBoost, TensorFlow, Next.js, TypeScript, PostgreSQL
Built a novel heirarchical esports analytics platform for Overwatch 2 and Marvel Rivals used proprietarily by professional teams in both games. Processes time series game data for advanced statistics such as ultimate usage win rates, first death classifications, and character matchup spreads using an ML pipeline using XGBoost gradient boosting and TensorFlow neural networks. Optimized PostgreSQL database berformance, enabling Python ETL pipelines to process 17,000+ data points per game, cutting down manual analysis time by 70%.
Resume
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About

Hi, I’m Philip Suh
I am currently a student at Stanford University studying computer science. I love to build projects relating to physics research, esports, and other practical applications. My background in physics has taught me how to think of the world as a system and computer science has allowed me to bring my ideas to life. When I am not coding, I like to play card games, watch tv shows, and keep up with professional esports.